package com.andkrup.easygame.game.objects.map {
	import flash.display.DisplayObject;	
	import flash.events.IEventDispatcher;	
	
	/**
	 * @author Andkrup
	 */
	public interface IMap extends IEventDispatcher {
		function get sprite():DisplayObject;
		function set sprite(value:DisplayObject):void;
		function init():void;
	}
}
